

This is both its strength and its weakness. Tales of Zestiria, and the series in general, is directed towards fans of anime and traditional J-RPGs. I recommend playing on the higher difficulties where you can no longer get away with just spamming attack and must engage in more tactical encounters. The result is more agile and dynamic encounters. Instead of occurring in closed arenas, combat occurs in the actual environment in which you meet the enemies. Tales’s battle system has evolved again with Zestiria. Otaku everywhere thank you thank you, Bandai Namco. And, on the topic of audio, you can indeed set the VO to Japanese. Masaru Shiina returns as composer to offer a suitably dramatic or epic score to suit the situation.

The soundtrack is one of the highlights of Zestiria. As a result you have a familiar game with surprises that will hook you. T he game breaks and plays with some long standing elements of the franchise. It is the structure of Zestiria that make it unique.
